Автор: WarG_
Добавлено: 2016-04-30 00:40 (GMT 4)
Год выпуска: 25 февраля 2016 Жанр: RPG (Rogue/Action) / 3D / 3rd Person Разработчик: Crate Entertainment Издатель: Crate Entertainment Язык интерфейса:Русский, Английский Язык озвучки:Английский Локализация: Community Russian Тип издания: License Таблетка:Не требуется, DRM-free (GOG) Версия: 1.0.0.3 Системные требования:Операционная система: Windows XP, Vista, 7, 8, 10 Процессор: Intel Dual Core 2,0 ГГц, AMD Athlon X2 2400+ Видеокарта: GeForce 6800 GT / Radeon X1650 Оперативная память: 2 Гб Звуковая карта: Звуковое устройство, совместимое с DirectX 9.0с Свободного места на жестком диске: 4 Гб Описание: Grim Dawn — духовный наследник Titan Quest, который создается усилиями молодой студии Crate Entertainment основанной выходцами из Iron Lore Entertainment. Игра представляет из себя экшен/RPG выполненной в фэнтезийной стилистике. Действие сюжета Grim Dawn разворачивается в империи Каирн, ставшей полем битвы двух потусторонних сил. Одна собирается использовать людей в качестве ресурса, вторая планирует истребить вид homo sapiens, чтобы он не достался врагу. Остатки человечества прячутся в убежищах и наблюдают за противостоянием. Железо заменило золотые монеты, а соль стала настолько ценным оружием, что ее перестали добавлять в пищу. Теперь у людей появилась надежда: некоторые выжившие обрели сверхъестественные спосбности, которые позволят дать отпор захватчикам.
Добавлено: 2016-04-30 00:40 (GMT 4)

Как включить русский язык:
Архив community_russian.zipскопировать (НЕ распаковывать) в папку localizationв корне игры. Запустить игру Зайти в настройки: Options -> GeneralВ поле Languageвыбрать Community RussianСохранить настройки Либо в настройках в поле Languageвыбрать опцию More language->Russian->downloadСохранить настройки
Архив community_russian.zipскопировать (НЕ распаковывать) в папку localizationв корне игры. Запустить игру Зайти в настройки: Options -> GeneralВ поле Languageвыбрать Community RussianСохранить настройки Либо в настройках в поле Languageвыбрать опцию More language->Russian->downloadСохранить настройки
[Major New Features] Modding Tools are now available. You can find them in your Grim Dawn installation folder. These are the same tools that were used by the dev team in the creation of Grim Dawn. You can use them to create new items, new masteries and even entire new worlds. Their vast potential is now in your hands! Celestial Powers now have their chance to activate scale based on the assigned skill, with longer cooldown abilities having up to a 100% chance to trigger.
[Tech] Fixed WeaponPool attacks not working with Chance on Enemy Death autocasts. Fixed lag hovering over certain weapons. Added cooldown reduction to displayed cooldown values on skills. Basic weapon attacks are no longer added in between casts for zero cooldown skills after a disruption attack. Fixed Detail Map centering bugs. Added error messages to the Riftgate map. Fixed being able to sell stacks while not at a merchant. Fixed transfer stash tabs being unlocked for hardcore characters when buying them on normal characters. Fixed certain debuff type skills on items not working with Celestial powers. Fixed certain skills being able to trigger multiple Celestial autocasts in multiplayer. Fixed inconsistent achievement synchronization for GOG players not using Galaxy.
[Game] Fixed an issue with the Servant of Empyrion and Follower of Uroboruuk Achievements not unlocking. This fix is retroactive for characters that meet the requirements. Fixed an issue with the Nemesis Monster Infrequent Shoulders only dropping as one of the two possible versions, at level 80+. The Ocean of Blood achievement now requires 500000 monster kills
[Itemization] Fixed an issue with several mid-level Shoulder items that had unusually low, or unusually high, Physique Requirements Fixed an issue with some of the Nemesis boss Monster Infrequents having inappropriate Physique Requirements
[Class & Skills] Devotion Celestial Power chance to activate now scales with the assigned skill's cooldown and duration (skills with longer cooldowns have a higher activation rate) Mark of the Wendigo: reverted proc rate back to 15%, this was missed when the cooldown was reverted.
[Tech] Fixed WeaponPool attacks not working with Chance on Enemy Death autocasts. Fixed lag hovering over certain weapons. Added cooldown reduction to displayed cooldown values on skills. Basic weapon attacks are no longer added in between casts for zero cooldown skills after a disruption attack. Fixed Detail Map centering bugs. Added error messages to the Riftgate map. Fixed being able to sell stacks while not at a merchant. Fixed transfer stash tabs being unlocked for hardcore characters when buying them on normal characters. Fixed certain debuff type skills on items not working with Celestial powers. Fixed certain skills being able to trigger multiple Celestial autocasts in multiplayer. Fixed inconsistent achievement synchronization for GOG players not using Galaxy.
[Game] Fixed an issue with the Servant of Empyrion and Follower of Uroboruuk Achievements not unlocking. This fix is retroactive for characters that meet the requirements. Fixed an issue with the Nemesis Monster Infrequent Shoulders only dropping as one of the two possible versions, at level 80+. The Ocean of Blood achievement now requires 500000 monster kills
[Itemization] Fixed an issue with several mid-level Shoulder items that had unusually low, or unusually high, Physique Requirements Fixed an issue with some of the Nemesis boss Monster Infrequents having inappropriate Physique Requirements
[Class & Skills] Devotion Celestial Power chance to activate now scales with the assigned skill's cooldown and duration (skills with longer cooldowns have a higher activation rate) Mark of the Wendigo: reverted proc rate back to 15%, this was missed when the cooldown was reverted.
[Animation] Updated the Cast animation for Aether Ray to be more responsive
[Tech] Fixed Savagery for players in multiplayer games. Updated Skill Select menu for the Hotbar and Devotion window. Fixed "Tag not found" on the DPS tooltip. Fixed issues where skill tooltips would show inaccurate retaliation values. Fixed the chat window interfering with clicking on items in your inventory as well as general improvements. (Clicking on text in the chat window will now open chat input) Improved chat window functionality for smaller resolutions. Fixed a bug where community localizations would fail to work after the game intro was played. Fixed a bug on XInput controllers where the left stick x axis deadzone was too large. Fixed a bug where the game window would hide other windows when switching out of fullscreen mode. Fixed certain pets not receiving their proper Celestial powers in multiplayer. Fixed boss creatures from not utilizing their speed reduction resistance against percent based speed reduction attacks. Holding CTRL when looking at an equipped item will hide the tooltip for easier inventory visibility. Component use highlight colors should now be more visible. Certain on hit skill buffs will no longer benefit from Refresh Cooldown skills. Having enough WeaponPool attacks can now properly knock off the default attack from available attacks list. Added the ability to shift-click items into the Trade Window. Fixed left hand weapon damage not being included in the Skill damage breakdown tooltip under certain situations. Fixed racial damage bonuses not working on some items. Fixed inventory full message playing when starting some quests. Faction vendor items more clearly indicate when they can't be purchased due to reputation restrictions. Fixed item tooltips appearing in upper-left corner of the screen.
[Game] Elite and Ultimate difficulties: reduced enemy damage, reduced enemy attribute bonuses, moderately reduced damage resist bonuses, more significantly reduced resists to CCs, slight reduction to OA bonus, moderate reduction to enemy armor and absorb, small increase to enemy life. Treasure Troves now have a very high chance of dropping a rare crafting material (yes, even Manticore Eyes), scaling with difficulty, and have a high chance of dropping Blueprints. Overall quality of loot increased. Treasure Troves with static spawn locations have been removed, or made to spawn more randomly Increased the number of locations where Dynamite can be found in the world Dynamite can now be crafted at the Homestead Blacksmith (3 Dynamite for 5000 Iron Bits, 1 Aether Shard, 1 Searing Ember and 1 Scavenged Plating) Dynamite is no longer sold by vendors Significantly increased the chance of generating rare crafting materials from Dismantling, particularly for Epics and Legendaries A new Blacksmith now appears in Tyrant's Hold on Elite and Ultimate difficulty that can turn rare crafting materials into random items of Legendary quality. If your character is too low level to roll a Legendary, it will be an Epic item instead, but this should not be much of an issue for players not power-levelling through Normal/Veteran. Adjusted Faction Reputation requirement tiers as follows: Revered now requires 25000, Hated now requires -8000 and Nemesis now requires -20000. Overall, Nemesis took a little too long to reach and introduce this fun twist into farming runs while the extra heroes came a bit too soon. Kymon's Chosen and Order of Death's Vigil Champion monsters now grant 100% more reputation gain while Common monsters now grant 100% more reputation loss. Slaying the Outcast now grants 50% more reputation loss. Nemesis bosses now always drop a shoulder armor Monster Infrequent, two versions per Nemesis. Fixed an issue with the Chthonian Nemesis that could cause it not to spawn or even crash the game Removed the lowest tier of Components from possible Bounty rewards One-Shot Chests now have a chance of dropping a Legendary item on Elite/Ultimate Difficulty, with a much higher chance on Ultimate Difficulty.
[Itemization] All items are now labeled with their type. Requirement formulas have been updated for all armor. Generally this will mean a slight reduction in Physique requirements. Significantly increased armor values on level 50+ armor. This increase ranges from 10-35%, with the largest increases at the highest levels. Reduced cost of crafting Enchanted blueprints by 10-45%, with the largest reduction at lower levels. It is no longer possible to craft single Magic affix items from Enchanted blueprints. All items are Double Magic Affix, Single Rare Affix or higher quality. This effectively also increases the chance of generating an item with Rare affixes. Reduced Resist Reductions from skills granted by equipment, new values generally ranging from -10 to -20%. Legendary - Signet of the Fallen: skill no longer reduces Pierce Resist Legendary - Deathmark Set: increased Cold damage dealt by the granted skill Epic - Spaulders of Mogdrogen: updated the Pet bonuses to the originally intended values. The item incorrectly granted the same pet bonuses as the Legendary version.
[Class & Skills] Devotion With the increase in armor values at higher levels, defensive devotions (particularly those that boost armor) have been adjusted down. Increased % Damage values on all Constellations, ranging from a 50-100% increase, with the largest increase on Tier 3 Constellations. Slightly increased damage scaling with rank on Tier 2 and Tier 3 Celestial Powers, with the Tier 3 powers receiving a larger boost. Abomination: increased Health to 300 Affliction: added 10% Poison Resist Amatok, Spirit of Winter: replaced flat Health with 3% Health Anvil: reduced % Armor Absorption to 3% Assassin: added 8% Bleed Resist, 8% Poison Resist and 6 Pierce damage Behemoth: reduced Health to 300, % Health to 4% and % Health Regen to 10% Berserker: added 3% Damage Converted to Health Candle: added 1.5 Energy Regen Chariot of the Dead: reduced % Vitality Resist to 10% Crab: reduced % Elemental Resist to 15% Crane: reduced % Poison Resist to 12%, % Vitality Resist to 8% and % Elemental Resist to 10% Dire Bear: increased % Health to 5% Dying God: increased Offensive Ability to 40 Eel: added 10 Defensive Ability Empty Throne: reduced % Aether, Chaos and Pierce Resist to 8% for players and pets Fox: added 8% Bleed Resist Gallows: increased % Vitality Resist to 10% Ghoul: increased % Damage Converted to Health to 4% Harpy: added 10% Bleed Resist Harvestman's Scythe: reduced % Health and Energy Regen to 20% Hound: added 4% Armor Huntress: added 8% Pierce Resist Jackal: increased Offensive Ability to 12 Kraken: increased % Attack Speed to 20% Leviathan: increased % Pierce Resist to 20% Light of Empyrion: reduced % Elemental Resist to 10%, % Vitality Resist to 15% for players and pets, % Aether Resist to 15% and % Chaos Resist to 15% Lizard: added 50 Health, reduced % Health Regen to 15% Magi: added 8% Elemental Resist Manticore: added 4% health and 8 Poison damage / 5s Menhir's Obelisk: reduced Armor to 150 and % Armor by 5% Messenger of War: reduced Armor to 50 and % Armor to 6% Oleron: added 10% Bleed Resist Owl: added 8% Elemental Resist Raven: added 1 Energy Regen Revenant: replaced flat Health with 3% Health Rhowan's Crown: added 8% Chaos Resist Scales of Ulcama: reduced % Health Regen to 10%, % Health to 6% and % Energy Regen to 10% Shepherd's Crook: increased Health to 80 Shieldmaiden: reduced % Armor Absorption to 5% Spear of the Heavens: increased Offensive Ability to 40 Solael's Witchblade: added 15% Fire Resist Targo the Builder: reduced % Health by 4%, % Armor by 6% and reduced Health to 300 Tree of Life: reduced % Health by 8% and % Health Regen to 20% Turtle: reduced % Health to 4% and % Armor to 4% Ulo the Keeper of the Waters: reduced % Poison Resist to 15% for players and pets and % Chaos Resist to 10% for players Ulzuin's Torch: increased Offensive Ability to 20 Viper: reduced % Offensive Ability to 3% Wendigo: increased % Health to 5% Widow: added 8% Vitality Resist, reduced Offensive Ability by 10 Assassin's Mark: Resist Reduction reduced to -33% at max rank Dryad's Blessing: increased cooldown to 4s by max rank Giant's Blood: reduced Health Regen to 240 and % Healed to 20% by max rank Healing Rain: reduced % Heal to 10% and % Health/Energy Regen to 50% by max rank Light of Empyrion (Skill): increased cooldown to 4s Mark of the Wendigo: increased activation chance to 25% Rend: Resist Reduction reduced to -33% at max rank Shield Wall: reduced % Armor by 15% at all ranks Stoneform: reduced % Armor by 20% at all ranks, reduced % Armor Absorption to 20% by max rank Tip the Scales: cooldown increased to 1.5s Wayward Soul: increased cooldown by 3s at all ranks
Soldier Cadence: increased % Weapon damage to 250% by rank 16, 300% by max ultimate rank. Rending Force: increased % Physical damage and Armor Reduction Internal Trauma: increased Bleed and Internal Trauma damage scaling with rank Tremor: reduced % Weapon damage penalty to -50%
Demolitionist Mortar Trap now fires the Big One after a 3s delay, down from 5s
Occultist Doombolt: Cooldown reduced to 8s, Radius increased to 2.5
Shaman Mogdrogen's Pact: Energy Reserved rebalanced across the base skill and its modifiers
[Tech] Fixed Savagery for players in multiplayer games. Updated Skill Select menu for the Hotbar and Devotion window. Fixed "Tag not found" on the DPS tooltip. Fixed issues where skill tooltips would show inaccurate retaliation values. Fixed the chat window interfering with clicking on items in your inventory as well as general improvements. (Clicking on text in the chat window will now open chat input) Improved chat window functionality for smaller resolutions. Fixed a bug where community localizations would fail to work after the game intro was played. Fixed a bug on XInput controllers where the left stick x axis deadzone was too large. Fixed a bug where the game window would hide other windows when switching out of fullscreen mode. Fixed certain pets not receiving their proper Celestial powers in multiplayer. Fixed boss creatures from not utilizing their speed reduction resistance against percent based speed reduction attacks. Holding CTRL when looking at an equipped item will hide the tooltip for easier inventory visibility. Component use highlight colors should now be more visible. Certain on hit skill buffs will no longer benefit from Refresh Cooldown skills. Having enough WeaponPool attacks can now properly knock off the default attack from available attacks list. Added the ability to shift-click items into the Trade Window. Fixed left hand weapon damage not being included in the Skill damage breakdown tooltip under certain situations. Fixed racial damage bonuses not working on some items. Fixed inventory full message playing when starting some quests. Faction vendor items more clearly indicate when they can't be purchased due to reputation restrictions. Fixed item tooltips appearing in upper-left corner of the screen.
[Game] Elite and Ultimate difficulties: reduced enemy damage, reduced enemy attribute bonuses, moderately reduced damage resist bonuses, more significantly reduced resists to CCs, slight reduction to OA bonus, moderate reduction to enemy armor and absorb, small increase to enemy life. Treasure Troves now have a very high chance of dropping a rare crafting material (yes, even Manticore Eyes), scaling with difficulty, and have a high chance of dropping Blueprints. Overall quality of loot increased. Treasure Troves with static spawn locations have been removed, or made to spawn more randomly Increased the number of locations where Dynamite can be found in the world Dynamite can now be crafted at the Homestead Blacksmith (3 Dynamite for 5000 Iron Bits, 1 Aether Shard, 1 Searing Ember and 1 Scavenged Plating) Dynamite is no longer sold by vendors Significantly increased the chance of generating rare crafting materials from Dismantling, particularly for Epics and Legendaries A new Blacksmith now appears in Tyrant's Hold on Elite and Ultimate difficulty that can turn rare crafting materials into random items of Legendary quality. If your character is too low level to roll a Legendary, it will be an Epic item instead, but this should not be much of an issue for players not power-levelling through Normal/Veteran. Adjusted Faction Reputation requirement tiers as follows: Revered now requires 25000, Hated now requires -8000 and Nemesis now requires -20000. Overall, Nemesis took a little too long to reach and introduce this fun twist into farming runs while the extra heroes came a bit too soon. Kymon's Chosen and Order of Death's Vigil Champion monsters now grant 100% more reputation gain while Common monsters now grant 100% more reputation loss. Slaying the Outcast now grants 50% more reputation loss. Nemesis bosses now always drop a shoulder armor Monster Infrequent, two versions per Nemesis. Fixed an issue with the Chthonian Nemesis that could cause it not to spawn or even crash the game Removed the lowest tier of Components from possible Bounty rewards One-Shot Chests now have a chance of dropping a Legendary item on Elite/Ultimate Difficulty, with a much higher chance on Ultimate Difficulty.
[Itemization] All items are now labeled with their type. Requirement formulas have been updated for all armor. Generally this will mean a slight reduction in Physique requirements. Significantly increased armor values on level 50+ armor. This increase ranges from 10-35%, with the largest increases at the highest levels. Reduced cost of crafting Enchanted blueprints by 10-45%, with the largest reduction at lower levels. It is no longer possible to craft single Magic affix items from Enchanted blueprints. All items are Double Magic Affix, Single Rare Affix or higher quality. This effectively also increases the chance of generating an item with Rare affixes. Reduced Resist Reductions from skills granted by equipment, new values generally ranging from -10 to -20%. Legendary - Signet of the Fallen: skill no longer reduces Pierce Resist Legendary - Deathmark Set: increased Cold damage dealt by the granted skill Epic - Spaulders of Mogdrogen: updated the Pet bonuses to the originally intended values. The item incorrectly granted the same pet bonuses as the Legendary version.
[Class & Skills] Devotion With the increase in armor values at higher levels, defensive devotions (particularly those that boost armor) have been adjusted down. Increased % Damage values on all Constellations, ranging from a 50-100% increase, with the largest increase on Tier 3 Constellations. Slightly increased damage scaling with rank on Tier 2 and Tier 3 Celestial Powers, with the Tier 3 powers receiving a larger boost. Abomination: increased Health to 300 Affliction: added 10% Poison Resist Amatok, Spirit of Winter: replaced flat Health with 3% Health Anvil: reduced % Armor Absorption to 3% Assassin: added 8% Bleed Resist, 8% Poison Resist and 6 Pierce damage Behemoth: reduced Health to 300, % Health to 4% and % Health Regen to 10% Berserker: added 3% Damage Converted to Health Candle: added 1.5 Energy Regen Chariot of the Dead: reduced % Vitality Resist to 10% Crab: reduced % Elemental Resist to 15% Crane: reduced % Poison Resist to 12%, % Vitality Resist to 8% and % Elemental Resist to 10% Dire Bear: increased % Health to 5% Dying God: increased Offensive Ability to 40 Eel: added 10 Defensive Ability Empty Throne: reduced % Aether, Chaos and Pierce Resist to 8% for players and pets Fox: added 8% Bleed Resist Gallows: increased % Vitality Resist to 10% Ghoul: increased % Damage Converted to Health to 4% Harpy: added 10% Bleed Resist Harvestman's Scythe: reduced % Health and Energy Regen to 20% Hound: added 4% Armor Huntress: added 8% Pierce Resist Jackal: increased Offensive Ability to 12 Kraken: increased % Attack Speed to 20% Leviathan: increased % Pierce Resist to 20% Light of Empyrion: reduced % Elemental Resist to 10%, % Vitality Resist to 15% for players and pets, % Aether Resist to 15% and % Chaos Resist to 15% Lizard: added 50 Health, reduced % Health Regen to 15% Magi: added 8% Elemental Resist Manticore: added 4% health and 8 Poison damage / 5s Menhir's Obelisk: reduced Armor to 150 and % Armor by 5% Messenger of War: reduced Armor to 50 and % Armor to 6% Oleron: added 10% Bleed Resist Owl: added 8% Elemental Resist Raven: added 1 Energy Regen Revenant: replaced flat Health with 3% Health Rhowan's Crown: added 8% Chaos Resist Scales of Ulcama: reduced % Health Regen to 10%, % Health to 6% and % Energy Regen to 10% Shepherd's Crook: increased Health to 80 Shieldmaiden: reduced % Armor Absorption to 5% Spear of the Heavens: increased Offensive Ability to 40 Solael's Witchblade: added 15% Fire Resist Targo the Builder: reduced % Health by 4%, % Armor by 6% and reduced Health to 300 Tree of Life: reduced % Health by 8% and % Health Regen to 20% Turtle: reduced % Health to 4% and % Armor to 4% Ulo the Keeper of the Waters: reduced % Poison Resist to 15% for players and pets and % Chaos Resist to 10% for players Ulzuin's Torch: increased Offensive Ability to 20 Viper: reduced % Offensive Ability to 3% Wendigo: increased % Health to 5% Widow: added 8% Vitality Resist, reduced Offensive Ability by 10 Assassin's Mark: Resist Reduction reduced to -33% at max rank Dryad's Blessing: increased cooldown to 4s by max rank Giant's Blood: reduced Health Regen to 240 and % Healed to 20% by max rank Healing Rain: reduced % Heal to 10% and % Health/Energy Regen to 50% by max rank Light of Empyrion (Skill): increased cooldown to 4s Mark of the Wendigo: increased activation chance to 25% Rend: Resist Reduction reduced to -33% at max rank Shield Wall: reduced % Armor by 15% at all ranks Stoneform: reduced % Armor by 20% at all ranks, reduced % Armor Absorption to 20% by max rank Tip the Scales: cooldown increased to 1.5s Wayward Soul: increased cooldown by 3s at all ranks
Soldier Cadence: increased % Weapon damage to 250% by rank 16, 300% by max ultimate rank. Rending Force: increased % Physical damage and Armor Reduction Internal Trauma: increased Bleed and Internal Trauma damage scaling with rank Tremor: reduced % Weapon damage penalty to -50%
Demolitionist Mortar Trap now fires the Big One after a 3s delay, down from 5s
Occultist Doombolt: Cooldown reduced to 8s, Radius increased to 2.5
Shaman Mogdrogen's Pact: Energy Reserved rebalanced across the base skill and its modifiers
[Tech] Stationary Attack can now be rebound for XInput controllers. Fixed a bug where Steam controllers would sometimes not work on the main menu when starting the game for the first time. Fixed a rendering issue causing some objects to appeart all white on lower quality levels. Increased maximum UI scaling. Fixed a crash which could occur when loading game resources. Fixed a crash which could occur when changing between display modes. Fixed a bug where item drop sounds would not be played. Fixed a crash which could occur when exiting the game. Fixed a crash which could occur when changing graphics options.
[Game] Reduced the life scaling of the Avatar of Mogdrogen at higher levels, also slightly increased the delay between his summon waves Added missing 25% Lightning damage to Widow Constellation Added two new baseline blueprints for Blacksmiths to transmute Scavenged Plating into Bristly Fur, and vice-versa Significantly increased the turn-rate and beam speed of Aether Ray, Conflagration and Obliteration
Shaman Devouring Swarm vitality damage scaled down to an equivalent level as the bleed.
[Game] Reduced the life scaling of the Avatar of Mogdrogen at higher levels, also slightly increased the delay between his summon waves Added missing 25% Lightning damage to Widow Constellation Added two new baseline blueprints for Blacksmiths to transmute Scavenged Plating into Bristly Fur, and vice-versa Significantly increased the turn-rate and beam speed of Aether Ray, Conflagration and Obliteration
Shaman Devouring Swarm vitality damage scaled down to an equivalent level as the bleed.
[Tech] Improved duration damage critical hit display. Fixed a bug where using the mouse wheel would cause skills to be repeatedly fired. Fixed a bug where some in game dialogs were missing text. Fixed a bug where freeze effects would change the texture on monsters after wearing off. Fixed a bug where the create character button would not become active when using a controller. Fixed a bug where the character would move when using skills with the stationary movement key pressed.
[Game] Points allocated to physique/cunning/spirit have been added to their respective tooltips. Fixed an issue with Volley and Blazing Fury not triggering with a 2h Ranged weapon Relic - Ancestor: Reduced % Crit damage for pets from the granted skill to 15%. This bonus was missed when % Crit damage bonuses were adjusted in B31. Relic - Bysmiel's Domination: replaced Health Regen for pets with 10% Crit damage for pets. Frenzied Devotion now also grants Chaos damage for the player and pets. Auto-Sort now sorts by item type first, then alphabetically Legendary - Touch of the Everliving Grove: added 220 Health and 14% Elemental resist Increased Resist bonuses on the base stats of Helm, Ring, Shoulder and Torso Monster Infrequents
[Game] Points allocated to physique/cunning/spirit have been added to their respective tooltips. Fixed an issue with Volley and Blazing Fury not triggering with a 2h Ranged weapon Relic - Ancestor: Reduced % Crit damage for pets from the granted skill to 15%. This bonus was missed when % Crit damage bonuses were adjusted in B31. Relic - Bysmiel's Domination: replaced Health Regen for pets with 10% Crit damage for pets. Frenzied Devotion now also grants Chaos damage for the player and pets. Auto-Sort now sorts by item type first, then alphabetically Legendary - Touch of the Everliving Grove: added 220 Health and 14% Elemental resist Increased Resist bonuses on the base stats of Helm, Ring, Shoulder and Torso Monster Infrequents